hGeoPatterns

Collection of RenderMan plugins for sampling Houdini geometry.

> All examples in .hiplc format.
> Pre-built binaries for Windows and Linux.
> Some examples demonstrate auto-baking setup for interactive update. Others require manual bake.

Download Latest
Download Examples

Join Telegram group

PxrSurface interior extinction driven by distance to curves.

Displacement of inner surfaces and cutting edges based on the distance to the outside and inside geometry groups.

Distance to the spline can be used as source of masks as well as parameter to construct uv coordinates along curves and cages.

Normals blending based on proximity to another surface.

Point cloud based texture bombing. Scattered points attributes like normals, directions, pscale can be used to build uv coordinates and manipulate scale, orientation and blending.

Point cloud based texture bombing allows artistic control over parameters such as direction and scale.

Thanks 3dtextures.me