hGeoPatterns

A collection of RenderMan plugins that implement the Houdini procedural workflow.

Download Latest

Join Telegram discussion group

Houdini ocean spectrum rendered as VEX code called from RenderMan shader.

PxrSurface interior extinction driven by distance to curves.

Displacement of inner surfaces and cutting edges based on the distance to the outside and inside geometry groups.

Distance to the spline can be used as source of masks as well as parameter to construct uv coordinates along curves and cages.

Normals blending based on proximity to another surface.

Point cloud based texture bombing. Scattered points attributes like normals, directions, pscale can be used to build uv coordinates and manipulate scale, orientation and blending.

Point cloud based texture bombing allows artistic control over parameters such as direction and scale.

Point cloud based texture bombing was used to generate paint brushstrokes and orient them by radiance gradient.

hGeoPatterns work in other DCCs(e.g. in Katana) but require Houdini installation anyway.

Thanks 3dtextures.me